NEON CITYmaking of
06 / 07

Before & after

Before and after

The slider shows what a change description cannot: what the fix looks like in the game. Drag the handle or use the arrow keys.

In-game weapon – night

Before: night scene at 1728×1117 with the weapon before the W2a package After: the same scene with the painted weapon from the W2a package
Same frame, 1728×1117, night: the weapon before and after integrating the painted W2a package. Map: © OpenStreetMap contributors (ODbL).

In-game weapon – day

Before: daytime scene with another weapon before the W2a package After: the same scene after the W2a package
Another weapon slot by day – checking that framing and HUD stay put. Map: © OpenStreetMap contributors (ODbL).

Tram warning corridor

Before: top-down view of a street in Łódź, no visible strip ahead of the tram After: the same frame with an orange corridor ahead of the tram
TRAM-1: D5 before and after flipping the triangles. The full story is in section 4. Map: © OpenStreetMap contributors (ODbL).

Horde: sprites → 3D

Before: a horde of 120 zombies as flat sprites on a square After: the same horde as code-built 3D models
Horde of 120, daytime, same camera: flat sprites and code-generated 3D models. Map: © OpenStreetMap contributors (ODbL).

12 zombie variants

Before: twelve zombie variants as sprites in a row After: the same variants as 3D models
12 combinations of body type, outfit, head and palette – sprites and 3D. Map: © OpenStreetMap contributors (ODbL).

Trees from OSM data

Before: Skierniewice by day with trees in coloured variants After: the same frame with four tree silhouettes chosen from the data
Trees: four silhouettes (round, columnar, conifer, willow) chosen from the OSM leaf type instead of random tints. Map: © OpenStreetMap contributors (ODbL).

City-name hologram

Before: night hologram with its text in a frame After: the hologram without a frame, with a projector on a pole and a glow
Łódź at night: the city-name hologram – no frame, with a visible projector on a lamp post. Map: © OpenStreetMap contributors (ODbL).

HUD: classic and neon

Classic: the classic HUD at 1920×1080 Neon: the neon HUD in the same frame
Two HUD styles for the player to choose – same 1920×1080 frame. Map: © OpenStreetMap contributors (ODbL).